NEWS > Introducing Luc van Donkersgoed

Introducing Luc van Donkersgoed

27 January 2011

Luc van Donkersgoed founded Coding Duchtmen.

1) If you could go to study again, what study would you chose? Why?
I think I made a mistake when I started my study in Computer Science – after two years of programming I found out I was much more interested in people and organization theory. If I could start over, I might study Psychology or International Business. On the other hand, I think my current study has given me the technical skills I now use to communicate with the *real* programmers, so I might not change a thing.

2) What is the biggest mistake you’ve made?
I can’t think of one. I could say I should have finished my Gymnasium high school, but the experience of losing the options I had taught me to work harder for my goals, so I don’t consider being kicked out of school a real loss.
3) What would like to accomplish? What is your higher goal?
I’d like to accomplish a role as concept-designer / manager for myself, being able to think outside the box, design great products, and delegate the actual production to a team.
4) What do you believe to be the biggest hype at this moment? Why?
The biggest hype are without a doubt tablets. They were made hip by Apple, and now every electronics-producer wants a piece of the pie. In a few years – maybe earlier – the market will be saturated, and we might see another bubble bursting. Smartphones will not be threatened by tablets the way laptops and netbooks are. Laptops will not disappear either, so I expect the portable computing market to be shared about evenly between smartphones, tablets and laptops on the longer term.
5) What do you do to unwind?
To unwind I sport a lot – I go running, cycling, wall climbing, swimming, longboarding. Also, I am a great fan of all music. I listen to my iPod Classic (20.000 songs) almost every single minute I’m not sleeping or socially engaged.
6) What question would you like to ask our audience after your talk?
The question I’d like to ask my audience is: there are two ways to reach the smartphone user: by app or by mobile website. Apps are prettier, more powerful, but expensive – especially when produced for multiple platforms. Mobile websites are faster, simpler, cheaper and can be easily adjusted / changed. By what percentage (e.g. measured in hours of usage or data consumption) will the mobile market be shared between the two?
posted by martijn |